The second assignment (this), was to make it 3D and display 3D objects, using hierarchical transformations. Additionally, we had to build a robot that navigated the maze and moved along the way.
My roommate is obsessed with Flappy Bird (I think he got a high score of 40) and I thought of him when implementing this. My flappy bird is just as awkward as the original:
Until I figure out CamStudio, I'm stuck with this awful animation (I swear it looks better in real life) but it gives a gist of the personality of Flappy Bird I've managed to capture.
Not posting code here since class assignment, but it was fun to work on. Haven't implemented collision detection yet, but it would be cool if I did. Flappy Bird would rotate downwards and then plummet at a 180 degree angle.