March 01, 2015

BOOM SON

My thing worked!


Perlin noise used here: I have an image of Perlin Noise and loaded that as a texture.  Then in the vertex shader I did the texture map thing, got the x value, and set the height to that.  So it's not terribly complicated but it look really cool, especially when it's rotated around.  I really wish I had screen capture software but I'm paranoid to download things off the internet now after what happened last time.

Contemplating whether I wanna add water or just leave it as is.