I haven't been neglecting my graphics study.. I just had a small issue where both of my laptops stopped working within 2 weeks of each other, and I'm dumb and didn't use Github for any of them so I've had to rewrite all of them from scratch, twice. Plus side is that it's gotten quicker and easier each time.
Anyways, I've been trying to recreate this scene in OpenGL:
It's kinda an inside joke between me and a few school friends so I thought it'd be fun to make a project out of it (Assignment 2 on Stanford's calendar). Modeled the Gulpins in Maya and loaded them into OpenGL through an obj loader script I found online. I was gonna model Charizard but first laptop broke and for sake of time I just modeled an angry face.
Then second laptop broke and instead of going back to this project, I'm gonna start a new one that I had considered before. I'll post updates once I get enough of it working to show off.
Discovered SOIL as a way to load images into OpenGL which makes it a lot easier than last time I tried, once I got SOIL working. I'm starting to understand linkers and include directories better in Visual Studio but I definitely did not understand it before. And for SOIL you have to open up the directory in a separate Visual Studio project, build it, then copy the project over to your current project in order for it to work, which took me a long time to figure out. Once you get through the initial frustration of hooking of SOIL though, it seems to be a lot simpler than what I used last time for image loading.
I really wish I still had the code for my Harry Potter wand.. it was cool, especially since I've really been in a Harry Potter mood lately.