Sigh. Being a complete beginner is rough.
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glext.h>
using namespace std;
int width = 500;
int height = 500;
void writeText(string message) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(1.5, 1, 0);
glLoadIdentity();
glScalef(.0005,.0005,0);
glColor3f(.1176,.562,1);
for (size_t i = 0; i < message.length(); i++) {
glutStrokeCharacter(GLUT_STROKE_ROMAN, message[i]);
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
string message = "Sup World";
writeText(message);
glFlush();
}
///////////////////////////////////////////////////////////////
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitWindowSize(width, height);
glutCreateWindow("text");
glutDisplayFunc(display);
glutMainLoop();
}
#include <stdlib.h>
#include <math.h>
#include <string>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glext.h>
using namespace std;
int width = 500;
int height = 500;
void writeText(string message) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(1.5, 1, 0);
glLoadIdentity();
glScalef(.0005,.0005,0);
glColor3f(.1176,.562,1);
for (size_t i = 0; i < message.length(); i++) {
glutStrokeCharacter(GLUT_STROKE_ROMAN, message[i]);
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
string message = "Sup World";
writeText(message);
glFlush();
}
///////////////////////////////////////////////////////////////
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitWindowSize(width, height);
glutCreateWindow("text");
glutDisplayFunc(display);
glutMainLoop();
}
Sup: